Category Archives: nDiVE presentations

Cultural heritage and new media seminar – HIVE, Curtin University 25.9.

Dr Torsten Reiners presenting the nDiVE
Dr Torsten Reiners presenting the nDiVE

Two of our nDiVE team members participated in an interesting seminar or get-together of like minded people at Curtin University HIVE (Hub for Immersive Visualisation and eResearch). Professor Erik Champion had organized an interesting event where presenters from various projects and instances in and outside Curtin (the farthest was all the way from Brazil) presented their projects and discussed possible collaborations in the area of digital humanities, cultural/virtual heritage and virtual worlds.

It seems people are doing interesting projects here, but the challenge is as always I guess: how to connect interested people to each other and keep up the great momentum. At least events such as this seems like a nice step towards that. Some pictures and short summaries of some of the presentations below!

Stuart Bender giving a short workshop in 3D filming
Stuart Bender giving a quick workshop in 3D filming

Stuart Bender was presenting his Maldives 3D filming project, in addition to giving a short but engaging 3D filming workshop where we were able to test 3D cameras by ourselves. The introduction gave cool new ideas for the nDiVE project, and the 3D stereoscopic ideas from filming could benefit our work with immersive virtual environments and using head-mounted displays such as the Oculus Rift.

It seems that 3D filming is getting easier and more consumer-friendly. With emerging inexpensive head-mounted displays like Google Cardboard or Duroviz, and the possibility to rig two GoPro cameras together, you could be presenting your own 3D shorts with your mobile phone to your friends in no-time. Still, as Stuart was emphasised, old rules from 2D rules do not always apply and there are things you need to consider.

I have to say that I was intrigued by the recreational 3D filming possibilities also for scuba diving, now that the gear is getting cheaper all the time and for example GoPro introduced the double camera rig (which you could actually built yourself too).

Jeff Harris from SciTech presenting the possibilities to use the planetarium
Jeff Harris from SciTech presenting the possibilities to use the planetarium

Jeff Harris from SciTech discussed possible collaborations with the SciTech planetarium. You would usually think that planetariums are for, well, for presenting cosmic things and whatnots. Based on Jeff’s presentation and talks with him, it can be much more, and they are happy to collaborate.

Demetreus Lacet presenting his projects in Brazil
Demetrius Lacet presenting his projects from Brazil

Demetrius Lacet gave an interesting presentation in the area of virtual heritage and developing content that can be used with inexpensive mobile head-mounted displays such as the Google Cardboard and Durovis. His project has been engaging youth to produce cool stuff in the area of virtual heritage. I don’t think it needs to be said that projects like his are very important ways to give kids a medium to develop and use their energy and creativity.

A couple of interesting links from the seminar:
Digital Humanities 2015 conference:
eResearch Australasia Conference:

Project team PhD update

teras candidacy presentationSource of the original image: Wikipedia

Our team is happy to announce that our PhD candidate Marko Teras, (well, me!), passed his candidacy presentation last week. How excellent is that!

The thesis, titled as Critical factors that produce and authentic context in an immersive virtual environment for safety training, will examine how virtual environments that are used with head-mounted displays such as Oculus Rift, and interacted with control devices such as Razer Hydra, will support practical skills acquisition in safety training.

The research project will not merely examine how technology alone through immersion “produces” something we might call a context, but also investigates how authentic learning design and possibly gamification processes (e.g. Deterding et al., 2011, Gamification Research Network) might support producing an authentic context.

That’s about it. Short and sweet. More updates on the study as it progresses!