Mobile and Embodied Virtual Reality

3634491365_c63c7ab8c5_zImage by Playing Futures: Applied Nomadology

Our nDiVE crew has been following the latest discussion around virtual reality (VR) with great interests. New technologies like Cyberith’s Virtualizer seem to be emerging, directing us to use our bodies as the user interface and the way to interact with immersive virtual environments. Then there’s the latest Oculus + Samsung collaboration that lets you attach a mobile device into a headset and bang, you’re ready to be immersed.

This raises all sorts of new interesting questions. How might this bring down the costs and the “wow” of virtual environments (for professional use) in the future? Could VR become as ubiquitous and “normal” as the Internet itself? Perhaps a one way of navigating it? Could it be that in 10 years or less users and learners just launch their own mobile devices the same way the students of today their laptops?

Oculus Rift seems to be going forward like a freight train and challenging the technological status quo with innovative thinking – and at least now, their deal with Facebook does not seem to be harming things too much. Interesting times to study these technologies!

About Marko Teräs

Researcher, user experience designer, and project manager with broad international background in developing, training and researching online learning, user experience and digital technologies in the public, private, and non-profit sectors. Currently conducting my PhD research at Curtin University in how immersive virtual environments and gamification might elicit authentic contexts, and support authentic learning.

Leave a Reply

Your email address will not be published. Required fields are marked *